Sunday 29 November 2009

Game Review: Guitar Hero 3 Legends Of Rock

Guitar Hero 3 was a game that topped all new release charts for both best seller and best buy in 2007. It uses an ingenious guitar-shaped controller with five different coloured buttons, a whammy and a strum button. Once you have memorized the colours and learnt where each of your fingers go you will soon be a guitar god. Slash, who had a large amount of input in the game, actually thinks that the guitar controller does not even slightly resemble a real guitar in how you are supposed to play it. He also can't seem do manage even one song on medium. LOSER!!!
For game-play I give Guitar Hero a solid 10/10. It is a great party game and every family needs it when they have the cousins from hell trying to ruin their dinner at Christmas time.
For its graphics I give it a mediocre 8/10 for I feel that all the work that they put into the game was on its game-play and not on its graphics.

Apart from that, I give Guitar Hero a 9.5/10 for all the time of my valuable life that has been used up in the mind of this game. When it was released it was £69.99 and so is relatively cheap for what you are getting.

Saturday 28 November 2009

Game Review: Mirrors Edge

Mirrors Edge is one of the first ever free-running games on the market in full blown HD graphics. It uses quite an extreme control scheme compared to any other game out there. You are required to create many different combos with your slowly tiring hands and after about 10 minutes of solid playing, your hands need at least a half an hour break before you can resume game-play. When released it sold in the thousands and pleased all audiences around the world.
Here are the stats I gave Mirrors Edge:
For game-play I give it a perfect 10/10 because of its intense and suspense filled craziness of what is supposed to be a game for experts. Even if you are an expert, there is no doubt that even you shall find it a tough time keep up with the speedy mayhem.
Graphics-wise I give it a well deserved 9/10 because so much time and effort must have been needed to create the huge running environment for your character, Faith, who moves elegantly at the flick of a button.

When this game was released, it was worth only £24.99. That was an insanely cheap price, especially when compared to £54.99 Call Of Duty Modern Warfare 2. There is no doubt that this game is definitely worth it and shall not be denied a space in my top ten games collection.

Friday 27 November 2009

Game Review: Viva Piñata

Once again I have decided to choose a significant childhood game. Looking after all those cute little fluffy animals with endless possibilities, ranging from caring for these beautiful creatures to smashing them apart with a rusty shovel. There is not much to say about this frilly and fluffy game other than it fits into every baby's life, although, it is actually rather rigorous work looking after these needy animals especially when your caring for over one hundred. Even though this game is designed for kids, a pushy parent will always take control at some point and tell their child off for not feeding flufflebunnys her daily portion of scrummycake. With this in mind I shall now give you the breakdown.
For its game-play, I would give Viva Piñata a well deserved 9/10. All of its mini-games are a great way to ensure your piñata's life shall be a well lived one. You have to be on your toes the whole time as well, especially when the odd 'rotten piñatas' come and attempt to murder all other forms of life on your farm.
For graphics it give the game a smooth 7/10. The graphics are quite cruddy but you have to realise this is children were talking about here. As if they are ever going to care if their pink piñatas face is ever so slightly deformed, what do they care. Of course, all the extremely vibrant colours coming from both the magical trees and the piñatas themselves definitely add to the points I gave them.

Everything being accounted for, I gave Viva Piñata a worthy 8/10. When it came to the shops, it was only £19.99 R.R.P. and so for any parent wanting to give their child's childhood a bit of pzzazz, this is the perfect gift and you will be loved forever by your kids.

Thursday 26 November 2009

Game Review: Lego Indiana Jones

This childishly addictive game is meant for everyone. Especially when there are so many adults pretending they are kids nowadays. It is a game that cannot be hated by anyone and can only be loved by all ages (even if 95 is getting a bit old for a gamer). This game is also not for your average gamer, it is cleverly designed to involve both adult and baby jokes so that you can always ensure a giggle, even when the game is at its toughest. Of course, the game very rarely does become difficult which is why even three year olds try their hand at defeating the giant spider and shatter it to tiny lego pieces. That is also another reason how it is designed for all ages. You cannot die. Instead you shatter into a rainbow of lego pieces and then magically re-spawn wherever you were standing before hand.
There is no doubt that Lego Indiana Jones can only receive a magnificent 10/10 for its superb story-line, especially when you get to 'smash 4 cash' as I like to call it. Getting through the levels is simple. Just walk from left to right and you'll get there for sure. Even though Tt games and LucasArts already had a story-line set up for them, they made great use of all the chase and fight scenes to create action packed comic 'smashy time'.
The graphics are designed to be exactly how they were. 10/10 again. All lego games are supposed to be extremely cheesy in their graphics so that there is no need for any blood or gore to be a necessity in this marvellously styled and  well-written game. I vote this game 10/10 no question.

As for the price, £39.99 R.R.P., it is relatively cheap as it is huge value for money. A normal person who spreads their life-plan out healthily would probably struggle to receive 100% completion in even a month. It is such a long game with so many side-missions that I think it is an irresistible buy, any everyone should buy it if ever they have the chance.

Wednesday 25 November 2009

Game Review: Smackdown Vs Raw 2009

Smackdown Vs Raw is game which can always be appreciated for its meaning. Fighting. Not only is there the odd bish-bash of fists, but you can always expect a new inventory of weapons, every time you look under the ring. These pain enriched weapons range from chairs to fire sticks. I mean come off it, if you you were hit by a barbed wire stick, which not to mention is on fire, you would suffer serious damage to not only your body but also to your brain, most probably knocking you out or sending you into a deep, deep coma!
Now for the stats. For game-play, I give S Vs R a mediocre 5/10. Although it is a hyper and fun-filled fighting experience, it seems to lack a certain quality of R.E.A.L.I.S.M. So imagine this. You are in a grapple between you and Shawn Michaels when The Great Khali comes along to break you up, and guess what, HE CAN'T. Some complete idiot at THQ decided that if you a doing some sort of special move, you should not be interupted. I mean, O.K., if your a cruddy gamer then its nice that you can do moves without any worries, but if your one that plays for the excitement and thrills of unexpected attacks, a.k.a 99% of the normal gamer population, then this game is not for you.
Graphics wise, I give it a positive 7/10, they aren't brilliant but neither are they terrible. The game contains a small amount of blood 'Parental Guidance is advised' but not too much.

When released it cost £44.99 R.R.P. This was alright seeing as all games are ridiculously expensive, so this game is just another 'Is it worth it? Yes? No? I suppose so, but not really' So what I'm really trying to say is 'Yeh, it's probably worth it'

Tuesday 24 November 2009

Game Review: Prototype

Prototype is a game designed for those who seem to have a major fault in their mental state. It is a game made from 99.999% blood and gore and 0.001% love and cuddles. Were a sane person ever to have this game at hand, they would know there was only one thing to do. Burn it. If they ever actually caught sight of what the game contained, they would scream and most probably rip their eyes from their very own sockets.
Anyway, back to the statistics. For its graphics I would give it a well deserved 8/10, even if all the detail they created was mainly on his weapons and the blood. The scenery is also pretty intense, and when gliding through the streets or standing on the peak of the tallest building, you can see exactly what I mean. As for its game-play, I give it quite a lowly 6/10. Mainly because there is not much of a story-line, and to even come to the verge of believing there is one, you would have a sadistic old fool for the only excuse you could have is 'The story-line is how you kill people with different weapons, lololololololol' Now I'm not hypocritical but to be quite frank, if someone said that, I would uppercut them so that their jaw would smash into their cranium, then I would watch them slowly bleed to death whilst punting them. Then there's the underlying question, is it worth the cost?

When this game came out it sold for £49.99 R.R.P. This, I think, is a ridiculous price, and could only be bought by mad-men who spend very extravagantly, and don't know what 'saving money for a rainy day' means. All in all, no, I do not think this game is worth it.

Monday 23 November 2009

Game Review: TNA IMPACT

Although TNA are simply trying to get in on the huge profits, made by THQ for their 'WWE Smackdown Vs. Raw', they have created quite a decent game that demands a fairly high level of both skill and concentration. In my opinion, I find controls both simpler and easier to use when compared to its rival 'S. Vs. W.'
When talking about graphics, I would give 'TNA Impact' a 7/10 for its nice try at making it look like a real human being but it still looks like it was drawn by a couple of school kids. For its game-play however, I would give it a great big whopping 10/10 for its efforts in actually making attacks hurt someone, even if they are in the middle of their special move! It cannot be overlooked that in real life, you can attack someone no matter what they are attempting to do at that precise moment. Whereas in 'Smackdown' if you are halfway through any move, even a simple grapple, you cannot be touched by any other player in the ring. This, I suppose, is good for the average gamer, but it cannot be denied that this is one of the vital areas that has to be covered, in order for the game to have a realistic and life-like effect on the gamer. Especially when they have spent good money to purchase a game that they will expect to be real and not leave an underlying question, 'Was it worth the cost?'

In relation to all other games and their ridiculous prices, it only seems that £39.99 R.R.P. (release price) was a fair deal and in all honesty I give this game a 8.5/10, so yes, it was worth it.